DARK
3Exodia the Forbidden One
Archetype:
Exodia
ATK:
1000
DEF:
1000
View:
13117
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Exodia the Forbidden One — Power Evaluation
Final Score: 38 ± 6 · Confidence: Medium
- Intrinsic: 34 · Deck: 40 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body, Starter/Combo enabler
Why it scores here
Exodia the Forbidden One is a win-condition piece: when the four other Exodia pieces are also in hand, the card wins the Duel outright. That instant win is not captured by the structural power index (average 16.3 over only 3 boards with no recorded role), so combo_conversion is scored from the card text rather than the board data. The card scores low on the axes that measure interaction, resilience, and resource gain: it has no opponent interaction, it is a single 1000 ATK body that a single negate or hand trap can break, and it needs five specific single-copy pieces in hand. Its 1000 ATK and Limited-to-1 status earn nothing by themselves, and the near-universal inclusion (99% of decks run the four partner pieces) confirms it is played, not that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs the four other pieces plus itself in hand; the pieces are searched by Blue Dragon Summoner, Treasure Panda and Timestar Magician, and the deck evidence shows the full set in 397 of 400 decks (observed, verified by deck stats; the hand-assembly rate itself is inferred). |
| Combo & Conversion | 60 | The card text wins the Duel once all five pieces are in hand, so conversion is near-total when assembled, but the 3 recorded boards show no starter or payoff role and an average power index of 16.3, which understates an instant win (inferred from text; observed for board stats). |
| Resource Economy | 25 | No card advantage, draw, or recursion in its text; it converts hand into a win rather than generating value, and the combo boards show netCardAdvantage 0 (verified from text; observed from boards). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect in its text, so it offers no opponent interaction (verified from card text). |
| Material Utility | 30 | A Level 3 DARK Spellcaster with a plain effect body, usable as Level 3 material, but it is a single-purpose piece that is rarely wanted as material outside its own line (inferred from text and the 0 material role combo count). |
| Resilience & Flexibility | 15 | One negate or hand trap on any of the five pieces stops the win, and the high co-deck rate with Ash Blossom & Joyous Spring (71.5% of decks) shows that interaction is common (observed for co-deck stats; the vulnerability is inferred from text). |
| Deck-Building Efficiency | 30 | It occupies five single-copy slots that must all be drawn, which is a brick-prone commitment, and it is Limited to 1 in every legal format (verified from legal copies; brick risk inferred). |
Calculation
Weight profile: Primary role Boss/End-board only; no secondary blend applied. Intrinsic ≈ 34, Deck ≈ 40, Meta = provisional. Modifiers: Limited-to-1 status (-2); Five-piece brick risk (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Wins the Duel outright from hand once all five pieces are present, with no board needed.
- Near-universal inclusion in the Exodia lines, with 397 of 400 decks running the four partner pieces (observed).
- Low-cost in terms of attention: a single copy in the deck list, with no effect text needing timing decisions.
Weaknesses
- Needs five specific single-copy pieces in hand, so the win is fragile and often not reached.
- No opponent interaction, no card advantage, and no board presence beyond a 1000 ATK body.
- One negate or hand trap on any piece ends the line, and common hand traps are played against it (inferred).
Counters / choke points
- Hand traps that negate or send a piece from hand, such as Ash Blossom & Joyous Spring (inferred from text and co-deck context).
- Floodgates or board wipes that stop the piece from being assembled in hand (inferred).
Best use
Win condition finisher, assembled from searched pieces. Decks: Exodia (archetype 620), Exodia (archetype 167), Millennium (archetype 1822). Suggested copies: 1.
Evidence & gaps
- Verified: Win condition: wins the Duel when it and the four other pieces are in hand (card text).; Limited to 1 copy in all legal formats (legal copies).; Level 3 DARK Spellcaster Effect Monster, 1000 ATK / 1000 DEF (card fields).
- Observed: 397 of 400 decks run all four partner pieces (deck data top partners).; Used in 3 of 3 recorded combos, with average power index 16.3 and netCardAdvantage 0 (combo data).; Inclusion 100% in several Exodia and Millennium usage archetypes (usage statistics).
- Inferred: The instant-win line is reliably reached only when all five pieces are drawn or searched.; Hand traps targeting the pieces are the main practical counter.; Structural power index understates the value of an instant win.
- Data gaps: Combo evidence has only 3 boards and assigns no starter, searched, or payoff role, so conversion rate is not measured. No ruling or metagame sample is supplied, so meta power is null. Top-card ranking is absent (top-card status false), so current competitive standing is unknown.






